Having designed the physical components of the drawing machine, I began to consider how to create a meaningful interface for … More
Category: Physical Computing
Posts about physical computing and physical interactivity
Slit-Scan Photography and Information Display
Exploring the relationship between the digital and physical has become a primary theme of my time at ITP. The digitization of … More
Drawing Machine, Part I
For my final project, I’ve decided to continue with the idea of a drawing machine, but with a slightly different … More
Drawing Machine – Part I
The idea of a CNC plotter has always been an interest of mine. The first plotter I actually encountered was … More
DIY Theremin
For once, I decided to try and combine my physical computing assignment and fabrication assignment. Using what I learned in … More
Distance Analog Sensor
While struggling to grasp some of the simpler elements of this class (like resistance and voltage), I’m slowly beginning to … More
The Thankless Plight of Thermostats
Perhaps no form of interactive technology is more infuriating than the thermostat. I’m not talking about fancy Nest thermostats, but … More
First Switch
A seemingly simple task, we were required to create a switch in a circuit. Already, I began to think of layers of functionality that I could work into this assignment, but I decided to keep this one simple. I managed to play around with a few of the different components we were required to purchase for our physical computing class. Among the shopping list included a pressure sensor, a potentiometer, and a tilt sensor.
What is interactivity?
Upon wrapping up my first week of classes at ITP, I’m contemplating increasingly what the “I” in “ITP” stands for. Literally it is “Interactive” (perhaps the only relevant part of its name, “ITP” is the “KFC” of academics), but despite “interactive” continuing to remain relevant in today’s digital culture, it’s probably useful to probe deeper into what it means.